1.401
par
popularité : 1%

First update and bugs fixe for 1.4 !
Survival 1.401 — changelog (English)
New contentThree new worlds after Phobos/Deimos, each with its own vote, boss, ground and weather : Ceres or Europa, Io or Titan, Ganymede or Callisto.
An endless final round after the last world, with a congratulation when you enter it.
6 new bosses (Ceres, Europa, Io, Titan, Ganymede, Callisto), all built from stock models.
FixesThe Deimos boss stayed invulnerable forever. Root cause : A is a single global unit handle shared by every boss routine, and several hold it across a TriggerSleepAction — the 10-second invulnerability was being removed from the wrong unit.
After the first boss, an invincible enemy ("Sammy", armour 100, villager-kid projectile) spawned and killed on contact. Removed from play ; the final round now uses a normal enemy and the difficulty comes from the wave count.
The Mars boss could vanish and the lava world kept spawning bosses — a 94-second routine kept running after the stage had moved on.
Two bosses could be alive at once, from different worlds.
The countdown reached zero without moving anyone to the next world.
Mercury used the real boss as its opening stand-in, so the world was counted twice.
Save and rankRank was stuck at Lance Corporal : an automatic demotion rule recomputed rank from the divided legacy points. This also kept the commander gate shut for everyone, including solo.
The code was written once, on hero death, freezing the worst moment of the game. It now tracks your best points and rank.
Anyone could use anyone’s code. Codes are now locked to the account name.
Old SV4 codes no longer work — play a game to generate the new one.
Old-version codes still load, capped at rank 5 and 200 points. New codes load in full.



Commentaires